function rankBottomOnClick(talentID) {

	/*
		changes the info when you click on the talents displayed on the bottom of the page
	*/

	var talentMaxRank = talent[talentID][2];					//maximum rank possible
	
	if (rankBottom[talentID][0]<talentMaxRank)					//see if you hit max rank
	{
		rankBottom[talentID][1] = rank[talentID][rankBottom[talentID][0]];
		rankBottom[talentID][0]++;						//if you haven't hit max rank, increment

		minLevel[talentID]++;							//increment the minimum level
	}
	else
	{
		rankBottom[talentID][0] = 1;						//otherwise, go back to 1
		rankBottom[talentID][1] = rank[talentID][0];
		minLevel[talentID] = getMinLevel(talentID);  //reset the minium level
	}
	
    document.getElementById('modifyRank'+talentID).innerHTML = rankBottom[talentID][0];
    document.getElementById('modifyDescription'+talentID).innerHTML = rankBottom[talentID][1];
    document.getElementById('modifyMinLevel'+talentID).innerHTML = minLevel[talentID];
}

function rankBottomOnRightClick(talentID) {

	/*
		changes the info when you click on the talents displayed on the bottom of the page
	*/

	var talentMaxRank = talent[talentID][2];					//maximum rank possible
	
	if (rankBottom[talentID][0] == 1)					//see if you're at minimum
	{
		rankBottom[talentID][0] = talentMaxRank;						//if you haven't hit max rank, increment
		rankBottom[talentID][1] = rank[talentID][rank[talentID].length-1];
		minLevel[talentID] = getMinLevel(talentID) + talent[talentID][2] - 1;					//increment the minimum level
	}
	else
	{
		rankBottom[talentID][0]--;						//otherwise, go back to 1
		rankBottom[talentID][1] = rank[talentID][rankBottom[talentID][0]-1];
		minLevel[talentID]--;  //reset the minium level
	}
	
    document.getElementById('modifyRank'+talentID).innerHTML = rankBottom[talentID][0];
    document.getElementById('modifyDescription'+talentID).innerHTML = rankBottom[talentID][1];
    document.getElementById('modifyMinLevel'+talentID).innerHTML = minLevel[talentID];
}