var i = 0;


var t = 0;


var className = "Farmer";

tree[i] = "Grind"; i++;
tree[i] = "Auction"; i++;
tree[i] = "Ninja"; i++;

i = 0;

talent[i] = [0, "Heightened Senses", 3, 1, 1]; i++;
talent[i] = [0, "Fearless Foes", 2, 2, 1]; i++;
talent[i] = [0, "Slightly Richer", 5, 3, 1]; i++;


talent[i] = [0, "Tough Stuff", 5, 2, 2]; i++;

talent[i] = [0, "One Man's Trash", 5, 3, 2]; i++; 

talent[i] = [0, "Bargain Bin", 1, 2, 3, [getTalentID("Tough Stuff"),5] ]; i++;


talent[i] = [0, "Will of the Farmer", 5, 3, 3 ]; i++;

talent[i] = [0, "Curse of the Farmer", 3, 4, 3]; i++;

talent[i] = [0, "Head Start", 5, 1, 4, [getTalentID("Heightened Senses"),3]]; i++;

talent[i] = [0, "Unfair Advantage", 5, 2, 4]; i++;





talent[i] = [0, "Rigged Fight", 5, 2, 5, [getTalentID("Unfair Advantage"),5]]; i++;

talent[i] = [0, "Good Odds", 5, 3, 5]; i++;

talent[i] = [0, "Endless Supply", 1, 1, 6]; i++;

talent[i] = [0, "Slaughter Sluice", 5, 2, 6, [getTalentID("Rigged Fight"),5]]; i++;

talent[i] = [0, "Better Odds", 5, 3, 6, [getTalentID("Good Odds"),5]]; i++;



talent[i] = [0, "Death Strike", 2, 2, 7, [getTalentID("Slaughter Sluice"),5]]; i++;

talent[i] = [0, "Best Odds", 5, 3, 7, [getTalentID("Better Odds"),5]]; i++;





treeStartStop[t] = i -1;
t++;

//Auction Talents

talent[i] = [1, "Safety Deposit", 5, 2, 1]; i++;

talent[i] = [1, "Deadly Threats", 5, 3, 1]; i++;


talent[i] = [1, "Insider Trading", 1, 1, 2]; i++;
talent[i] = [1, "Commission Fraud", 5, 2, 2]; i++;

talent[i] = [1, "Polyglut", 1, 3, 2]; i++;

talent[i] = [1, "Urgency", 5, 4, 2]; i++;

talent[i] = [1, "War Bonds", 5, 1, 3]; i++;

talent[i] = [1, "Graft", 1, 2, 3, [getTalentID("Commission Fraud"),5]]; i++;

talent[i] = [1, "Diplomacy", 5, 3, 3, [getTalentID("Polyglut"),1]]; i++;


talent[i] = [1, "Sleight of Hand", 5, 1, 4]; i++;

talent[i] = [1, "Smooth Negotiator", 1, 3, 4, [getTalentID("Diplomacy"),5]]; i++;
talent[i] = [1, "Spam King", 5, 4, 4]; i++;

talent[i] = [1, "Eye of the Gouger", 1, 1, 5]; i++;


talent[i] = [1, "Business Class", 4, 3, 5]; i++;


talent[i] = [1, "GG Lag", 5, 2, 6]; i++;

talent[i] = [1, "Grim Trigger", 1, 2, 7]; i++;

treeStartStop[t] = i -1;
t++;

//Ninja talents

talent[i] = [2, "Luck of the Gambler", 5, 2, 1]; i++;

talent[i] = [2, "Kill Steal", 5, 3, 1]; i++;

talent[i] = [2, "Pickpocket", 5, 1, 2]; i++;

talent[i] = [2, "Ninja Name", 5, 3, 2]; i++;


talent[i] = [2, "Selfish Desires", 5, 2, 3, [getTalentID("Luck of the Gambler"),5]]; i++;

talent[i] = [2, "Disguise: Warrior", 3, 1, 4]; i++;
talent[i] = [2, "Disguise: Rogue", 3, 3, 4]; i++;
talent[i] = [2, "Disguise: Hunter", 3, 4, 4]; i++;


talent[i] = [2, "Disguise: Mage", 3, 1, 5]; i++;
talent[i] = [2, "Disguise: Warlock", 3, 3, 5]; i++;
talent[i] = [2, "Disguise: Paladin-Shaman", 3, 4, 5]; i++;


talent[i] = [2, "Disguise: Druid", 3, 1, 6]; i++;

talent[i] = [2, "Greed Before Need", 1, 2, 6, [getTalentID("Selfish Desires"),5]]; i++;


talent[i] = [2, "Disguise: Priest", 3, 3, 6]; i++;
talent[i] = [2, "Ninja Loot", 1, 2, 7,  [getTalentID("Greed Before Need"),1]]; i++;


treeStartStop[t] = i -1;
t++;

i = 0;


//Grind Talents Begin

	
//Heightened Senses
rank[i] = [
"Increases the radius of your 'Find Treasure', 'Find Herbs', and 'Find Minerals' by 200 yards. Nodes very far away will be displayed on the map instead of the minimap.",
"Increases the radius of your 'Find Treasure', 'Find Herbs', and 'Find Minerals' by 400 yards. Nodes very far away will be displayed on the map instead of the minimap.",
"Increases the radius of your 'Find Treasure', 'Find Herbs', and 'Find Minerals' by 600 yards. Nodes very far away will be displayed on the map instead of the minimap."
		];
i++;		

//Fearless
rank[i] = [
"Monsters that normally flee have a 50% chance of remaining for the whole fight.",
"Monsters that normally flee have a 100% chance of remaining for the whole fight."
		];
i++;		
	

//Slightly Richer
rank[i] = [
"Increases the amount of money dropped from monsters by 1%.",
"Increases the amount of money dropped from monsters by 2%.",
"Increases the amount of money dropped from monsters by 3%.",
"Increases the amount of money dropped from monsters by 4%.",
"Increases the amount of money dropped from monsters by 5%."
		];
i++;		
	
	
//Tough Stuff
rank[i] = [
"Increases the durability of all your items by 15%.",
"Increases the durability of all your items by 30%.",
"Increases the durability of all your items by 45%.",
"Increases the durability of all your items by 60%.",
"Increases the durability of all your items by 75%."
		];
i++;		


//Trash of One Man
rank[i] = [
"Grey items sell for 3% more to vendors.",
"Grey items sell for 6% more to vendors.",
"Grey items sell for 9% more to vendors.",
"Grey items sell for 12% more to vendors.",
"Grey items sell for 15% more to vendors."
		];
i++;		


//Bargain Bin
rank[i] = ["Reduces the cost of repairs by 75%."
		];
i++;		
		
//Will of the Farmer
rank[i] = ["Increases your total Spirit by 5%.",
"Increases your total Spirit by 10%.",
"Increases your total Spirit by 15%.",
"Increases your total Spirit by 20%.",
"Increases your total Spirit by 25%."
		];		
i++;		

// Curse of the Farmer
rank[i] = ["<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>10 min cooldown</span><br>Target player receives the farmer's curse. While cursed, the player's aggression radius becomes 30 yards for all monsters. The player also receives a 3% movement penalty and cannot mount. Cannot be dispelled. Lasts 10 seconds.",

"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>10 min cooldown</span><br>Target player receives the farmer's curse. While cursed, the player's aggression radius becomes 50 yards for all monsters. The player also receives a 7% movement penalty and cannot mount. Cannot be dispelled. Lasts 20 seconds.",


"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>10 min cooldown</span><br>Target player receives the farmer's curse. While cursed, the player's aggression radius becomes 70 yards for all monsters. The player also receives a 10% movement penalty and cannot mount. Cannot be dispelled. Lasts 30 seconds.",

];		
i++;


//Head Start
rank[i] = [ "When 'Find Treasure', 'Find Herbs', or 'Find Minerals' is active, additionally displays nodes that are about to spawn in the next 1 minute. These nodes will be annotated with time-until-spawn on your minimap and map.",
 "When 'Find Treasure', 'Find Herbs', or 'Find Minerals' is active, additionally displays nodes that are about to spawn in the next 2 minutes. These nodes will be annotated with time-until-spawn on your minimap and map.",
 "When 'Find Treasure', 'Find Herbs', or 'Find Minerals' is active, additionally displays nodes that are about to spawn in the next 3 minutes. These nodes will be annotated with time-until-spawn on your minimap and map.",
 "When 'Find Treasure', 'Find Herbs', or 'Find Minerals' is active, additionally displays nodes that are about to spawn in the next 4 minutes. These nodes will be annotated with time-until-spawn on your minimap and map.",
 "When 'Find Treasure', 'Find Herbs', or 'Find Minerals' is active, additionally displays nodes that are about to spawn in the next 5 minutes. These nodes will be annotated with time-until-spawn on your minimap and map."];
i++;




//Unfair Advantage
rank[i] = [
"Increases your chance to hit against targets three or more levels below you by 2%.",
"Increases your chance to hit against targets three or more levels below you by 4%.",
"Increases your chance to hit against targets three or more levels below you by 6%.",
"Increases your chance to hit against targets three or more levels below you by 8%.",
"Increases your chance to hit against targets three or more levels below you by 10%."];
i++;		

//Rigged Fighting
rank[i] = [
"Increases damage dealt against targets three or more levels below you by 2%.",
"Increases damage dealt against targets three or more levels below you by 4%.",
"Increases damage dealt against targets three or more levels below you by 6%.",
"Increases damage dealt against targets three or more levels below you by 8%.",
"Increases damage dealt against targets three or more levels below you by 10%."];
i++;		


//Good Odds
rank[i] = [
"Increases the drop rate of green items from monsters by 0.1%.",
"Increases the drop rate of green items from monsters by 0.2%.",
"Increases the drop rate of green items from monsters by 0.3%.",
"Increases the drop rate of green items from monsters by 0.4%.",
"Increases the drop rate of green items from monsters by 0.5%."
];
i++;		




//Endless Supply
rank[i] = [
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>20 min cooldown</span><br>Forces a re-spawn of all monsters within a 300 yard radius."

];
i++;		


//Slaughter Sluice
rank[i] = [
"Increases your critical strike chance against targets three or more levels below you by 2%.",
"Increases your critical strike chance against targets three or more levels below you by 4%.",
"Increases your critical strike chance against targets three or more levels below you by 6%.",
"Increases your critical strike chance against targets three or more levels below you by 8%.",
"Increases your critical strike chance against targets three or more levels below you by 10%."];
i++;		
	


//Better Odds
rank[i] = [
"Increases the drop rate of blue items from monsters by 0.03%.",
"Increases the drop rate of blue items from monsters by 0.06%.",
"Increases the drop rate of blue items from monsters by 0.09%.",
"Increases the drop rate of blue items from monsters by 0.12%.",
"Increases the drop rate of blue items from monsters by 0.15%."
];
i++;		

//Death Strike
rank[i] = [
"Grants a 1% chance on hit to instantly slay a monster if it is three or more levels below you.",
"Grants a 2% chance on hit to instantly slay a monster if it is three or more levels below you."
];
i++;

//Best Odds
rank[i] = [
"Increases the drop rate of purple items from monsters by 0.01%.",
"Increases the drop rate of purple items from monsters by 0.02%.",
"Increases the drop rate of purple items from monsters by 0.03%.",
"Increases the drop rate of purple items from monsters by 0.04%.",
"Increases the drop rate of purple items from monsters by 0.05%."
];
i++;





//Safety Deposit
rank[i] = ["Deposit amount required for auctions is reduced by 10%.",
"Deposit amount required for auctions is reduced by 20%.",
"Deposit amount required for auctions is reduced by 30%.",
"Deposit amount required for auctions is reduced by 40%.",
"Deposit amount required for auctions is reduced by 50%."

		];
i++;		


//Deadly Threats
rank[i] = [ "Prevents other players from bidding on items you just bid on for 1 minute.",
"Prevents other players from bidding on items you just bid on for 2 minutes.",
"Prevents other players from bidding on items you just bid on for 3 minutes.",
"Prevents other players from bidding on items you just bid on for 4 minutes.",
"Prevents other players from bidding on items you just bid on for 5 minutes."		];
i++;		


//Insider Trading
rank[i] = [ "Auction times are displayed in 'minutes remaining' instead of 'short', 'long', or 'very long'."];
i++;		


//Commission Fraud
rank[i] = [ "The Auction House now charges you a 4.5% commission fee on sales.",
 "The Auction House now charges you a 4.0% commission fee on sales.",
 "The Auction House now charges you a 3.5% commission fee on sales.",
 "The Auction House now charges you a 3.0% commission fee on sales.",
 "The Auction House now charges you a 2.5% commission fee on sales."];
i++;		

//Polyglut

rank[i] = [ "Allows you to speak the opposing faction's common language."];
i++;		

		
//Urgency 
rank[i] = [
	"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>2 hour cooldown</span><br>Target auction now expires 5 minutes earlier than originally posted.",
	"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>2 hour cooldown</span><br>Target auction now expires 10 minutes earlier than originally posted.",
	"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>2 hour cooldown</span><br>Target auction now expires 15 minutes earlier than originally posted.",
	"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>2 hour cooldown</span><br>Target auction now expires 20 minutes earlier than originally posted.",

	"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>2 hour cooldown</span><br>Target auction now expires 25 minutes earlier than originally posted."]; i++;

//War Bonds
rank[i] = ["You may buy bonds from any bank for 100g each. Every week, they accrue 0.3% interest and may be sold back to the bank for full value.",
"You may buy bonds from any bank for 100g each. Every week, they accrue 0.6% interest and may be sold back to the bank for full value.",
"You may buy bonds from any bank for 100g each. Every week, they accrue 0.9% interest and may be sold back to the bank for full value.",
"You may buy bonds from any bank for 100g each. Every week, they accrue 1.2% interest and may be sold back to the bank for full value.",
"You may buy bonds from any bank for 100g each. Every week, they accrue 1.5% interest and may be sold back to the bank for full value."
];
i++;

//Graft
rank[i] = [
"For every purchase you make on the Auction House, you collect 50% of the commission fee on that purchase."
		];
i++;

//Diplomacy
rank[i] = [
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>1 hour cooldown</span><br>Makes you friendly to both factions, preventing any PC or NPC attacks from either side. Lasts for 10 minutes.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>1 hour cooldown</span><br>Makes you friendly to both factions, preventing any PC or NPC attacks from either side. Lasts for 20 minutes.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>1 hour cooldown</span><br>Makes you friendly to both factions, preventing any PC or NPC attacks from either side. Lasts for 30 minutes.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>1 hour cooldown</span><br>Makes you friendly to both factions, preventing any PC or NPC attacks from either side. Lasts for 40 minutes.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>1 hour cooldown</span><br>Makes you friendly to both factions, preventing any PC or NPC attacks from either side. Lasts for 50 minutes."
];

i++;		

//Sleight of Hand
rank[i] = [
"When you trade money with other players, only 99% of your money will actually be transferred, despite what the trade window says.",
"When you trade money with other players, only 98% of your money will actually be transferred, despite what the trade window says.",
"When you trade money with other players, only 97% of your money will actually be transferred, despite what the trade window says.",
"When you trade money with other players, only 96% of your money will actually be transferred, despite what the trade window says.",
"When you trade money with other players, only 95% of your money will actually be transferred, despite what the trade window says."
		];		
i++;		





//Smooth Negotiator
rank[i] = ["You may access both factions' trade channels and Auction Houses."
		];
i++;		


//Spam King
rank[i] = [
"When you log off, your character will continue to spam trade channels about every auction currently on the Auction House for the next 2 hours.",
"When you log off, your character will continue to spam trade channels about every auction currently on the Auction House for the next 4 hours.",
"When you log off, your character will continue to spam trade channels about every auction currently on the Auction House for the next 6 hours.",
"When you log off, your character will continue to spam trade channels about every auction currently on the Auction House for the next 8 hours.",
"When you log off, your character will continue to spam trade channels about every auction currently on the Auction House for the next 10 hours."
	];
i++;		


//Eye of the Gouger
rank[i] = [
"Displays the total amount of gold carried by a player next to their name."	];
i++;		

//Business Class
rank[i] = [

"1 Gold cost to cast<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 minute cooldown</span><br>Allows you to teleport to Ogrimmar, Ironforge, or Gadgetzan.",
"50 Silver cost to cast<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 minute cooldown</span><br>Allows you to teleport to Ogrimmar, Ironforge, or Gadgetzan.",
"25 Silver cost to cast<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 minute cooldown</span><br>Allows you to teleport to Ogrimmar, Ironforge, or Gadgetzan.",
"10 Silver cost to cast<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 minute cooldown</span><br>Allows you to teleport to Ogrimmar, Ironforge, or Gadgetzan."
	];
i++;		


//GG Lag
rank[i] = [
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>2 hour cooldown</span><br>Randomly forces 3 people in the Auction House to log off, helping to clear up lag.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>2 hour cooldown</span><br>Randomly forces 6 people in the Auction House to log off, helping to clear up lag.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>2 hour cooldown</span><br>Randomly forces 9 people in the Auction House to log off, helping to clear up lag.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>2 hour cooldown</span><br>Randomly forces 12 people in the Auction House to log off, helping to clear up lag.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>2 hour cooldown</span><br>Randomly forces 15 people in the Auction House to log off, helping to clear up lag."
	];
i++;		



//Grim Trigger
rank[i] = [
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>1 day cooldown</span><br>Expires all auctions that are cheaper than your auctions."];i++;		





//Luck of the Gambler
rank[i] = [
"All your rolls get +1 added to them (capped at the maximum value).",
"All your rolls get +2 added to them (capped at the maximum value).",
"All your rolls get +3 added to them (capped at the maximum value).",
"All your rolls get +4 added to them (capped at the maximum value).",
"All your rolls get +5 added to them (capped at the maximum value).",
		];
i++;		

//Kill Steal
rank[i] = [
		"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>30 min cooldown</span><br>For the next ten minutes, you may loot from any 2 corpses that are not yours.",
		"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>30 min cooldown</span><br>For the next ten minutes, you may loot from any 4 corpses that are not yours.",
		"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>30 min cooldown</span><br>For the next ten minutes, you may loot from any 6 corpses that are not yours.",
		"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>30 min cooldown</span><br>For the next ten minutes, you may loot from any 8 corpses that are not yours.",
		"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>30 min cooldown</span><br>For the next ten minutes, you may loot from any 10 corpses that are not yours."];
i++;

//Pickpocket

rank[i] = [
"<br><span style=text-align:left;float:left;>1 sec cast</span><span style=text-align:right;float:right;>1 hour cooldown</span><br>You may steal 6 silver from everyone in a 1 yard radius by typing:<br> '/me pickpockets you for 6s.'",
"<br><span style=text-align:left;float:left;>1 sec cast</span><span style=text-align:right;float:right;>1 hour cooldown</span><br>You may steal 12 silver from everyone in a 1 yard radius by typing:<br> '/me pickpockets you for 12s.'",
"<br><span style=text-align:left;float:left;>1 sec cast</span><span style=text-align:right;float:right;>1 hour cooldown</span><br>You may steal 18 silver from everyone in a 1 yard radius by typing:<br> '/me pickpockets you for 18s.'",
"<br><span style=text-align:left;float:left;>1 sec cast</span><span style=text-align:right;float:right;>1 hour cooldown</span><br>You may steal 24 silver from everyone in a 1 yard radius by typing:<br> '/me pickpockets you for 24s.'",
"<br><span style=text-align:left;float:left;>1 sec cast</span><span style=text-align:right;float:right;>1 hour cooldown</span><br>You may steal 30 silver from everyone in a 1 yard radius by typing:<br> '/me pickpockets you for 30s.'",
	];
i++;
		
//Ninja Name
rank[i]=[
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>8 hour cooldown</span><br>Your name is randomly changed to that of a player that is currently logged off. If that player logs on, whispers will be randomly split between both players. Effect lasts 1 hour.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>8 hour cooldown</span><br>Your name is randomly changed to that of a player that is currently logged off. If that player logs on, whispers will be randomly split between both players. Effect lasts 2 hours.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>8 hour cooldown</span><br>Your name is randomly changed to that of a player that is currently logged off. If that player logs on, whispers will be randomly split between both players. Effect lasts 3 hours.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>8 hour cooldown</span><br>Your name is randomly changed to that of a player that is currently logged off. If that player logs on, whispers will be randomly split between both players. Effect lasts 4 hours.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>8 hour cooldown</span><br>Your name is randomly changed to that of a player that is currently logged off. If that player logs on, whispers will be randomly split between both players. Effect lasts 5 hours."];
i++;			
			
//Selfish Desires
rank[i]=["Increases your odds of being picked to loot a corpse by 'group loot' by 1%.",
"Increases your odds of being picked to loot a corpse by 'group loot' by 2%.",
"Increases your odds of being picked to loot a corpse by 'group loot' by 3%.",
"Increases your odds of being picked to loot a corpse by 'group loot' by 4%.",
"Increases your odds of being picked to loot a corpse by 'group loot' by 5%."];
i++;		





		
//Disguise: Warrior
rank[i]=[
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to 'warrior'. You will still actually be a farmer and keep your talent trees, but appear as a warrior to everyone else. You also gain access to warrior abilities up to your current level without having to train, but you inflict 90% less damage. You may not equip any warrior-specific armor or weapons that you cannot already equip. You gain a rage bar. You do not gain access to any warrior talents. Lasts until canceled.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to 'warrior'. You will still actually be a farmer and keep your talent trees, but appear as a warrior to everyone else. You also gain access to warrior abilities up to your current level without having to train, but you inflict 60% less damage. You may not equip any warrior-specific armor or weapons that you cannot already equip. You gain a rage bar. You do not gain access to any warrior talents. Lasts until canceled.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to 'warrior'. You will still actually be a farmer and keep your talent trees, but appear as a warrior to everyone else. You also gain access to warrior abilities up to your current level without having to train, but you inflict 30% less damage. You may not equip any warrior-specific armor or weapons that you cannot already equip. You gain a rage bar. You do not gain access to any warrior talents. Lasts until canceled."];
i++;		


//Disguise: Rogue
rank[i]=[
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to 'rogue'. You will still actually be a farmer and keep your talent trees, but appear as a rogue to everyone else. You also gain access to rogue abilities up to your current level without having to train, but you inflict 90% less damage. You may not equip any rogue-specific armor or weapons that you cannot already equip. You gain an energy bar. You do not gain access to any rogue talents. Lasts until canceled.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to 'rogue'. You will still actually be a farmer and keep your talent trees, but appear as a rogue to everyone else. You also gain access to rogue abilities up to your current level without having to train, but you inflict 60% less damage. You may not equip any rogue-specific armor or weapons that you cannot already equip. You gain an energy bar. You do not gain access to any rogue talents. Lasts until canceled.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to 'rogue'. You will still actually be a farmer and keep your talent trees, but appear as a rogue to everyone else. You also gain access to rogue abilities up to your current level without having to train, but you inflict 30% less damage. You may not equip any rogue-specific armor or weapons that you cannot already equip. You gain an energy bar. You do not gain access to any rogue talents. Lasts until canceled."
];
i++;

//Disguise: Hunter
rank[i]=[
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to 'hunter'. You will still actually be a farmer and keep your talent trees, but appear as a hunter to everyone else. You also gain access to hunter abilities up to your current level without having to train, but you inflict 60% less damage. You may not equip any hunter-specific armor or weapons that you cannot already equip. You gain a mana bar. You do not gain access to any hunter talents, nor can you tame a pet.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to 'hunter'. You will still actually be a farmer and keep your talent trees, but appear as a hunter to everyone else. You also gain access to hunter abilities up to your current level without having to train, but you inflict 30% less damage. You may not equip any hunter-specific armor or weapons that you cannot already equip. You gain a mana bar. You do not gain access to any hunter talents, nor can you tame a pet.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to 'hunter'. You will still actually be a farmer and keep your talent trees, but appear as a hunter to everyone else. You also gain access to hunter abilities up to your current level without having to train, but you inflict 15% less damage. You may not equip any hunter-specific armor or weapons that you cannot already equip. You gain a mana bar. You do not gain access to any hunter talents, nor can you tame a pet."
];
i++;

//Disguise: Mage
rank[i]=[
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to 'mage'. You will still actually be a farmer and keep your talent trees, but appear as a mage to everyone else. You also gain access to mage abilities up to your current level without having to train, but you inflict 90% less damage. You may not equip any mage-specific armor or weapons that you cannot already equip. You gain a mana bar. You do not gain access to any mage talents. Lasts until canceled.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to 'mage'. You will still actually be a farmer and keep your talent trees, but appear as a mage to everyone else. You also gain access to mage abilities up to your current level without having to train, but you inflict 60% less damage. You may not equip any mage-specific armor or weapons that you cannot already equip. You gain a mana bar. You do not gain access to any mage talents. Lasts until canceled.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to 'mage'. You will still actually be a farmer and keep your talent trees, but appear as a mage to everyone else. You also gain access to mage abilities up to your current level without having to train, but you inflict 30% less damage. You may not equip any mage-specific armor or weapons that you cannot already equip. You gain a mana bar. You do not gain access to any mage talents. Lasts until canceled."
];
i++;

//Disguise: Warlock
rank[i]=[
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to 'warlock'. You will still actually be a farmer and keep your talent trees, but appear as a warlock to everyone else. You also gain access to warlock abilities up to your current level without having to train, but you inflict 60% less damage. You may not equip any warlock-specific armor or weapons that you cannot already equip. You gain a mana bar. You do not gain access to any warlock talents. You may not summon pets. Lasts until canceled.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to 'warlock'. You will still actually be a farmer and keep your talent trees, but appear as a warlock to everyone else. You also gain access to warlock abilities up to your current level without having to train, but you inflict 30% less damage. You may not equip any warlock-specific armor or weapons that you cannot already equip. You gain a mana bar. You do not gain access to any warlock talents. You may not summon pets. Lasts until canceled.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to 'warlock'. You will still actually be a farmer and keep your talent trees, but appear as a warlock to everyone else. You also gain access to warlock abilities up to your current level without having to train, but you inflict 15% less damage. You may not equip any warlock-specific armor or weapons that you cannot already equip. You gain a mana bar. You do not gain access to any warlock talents. You may not summon pets. Lasts until canceled."
];
i++;

//Disguise: Paladin-Shaman
rank[i]=[
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to either 'paladin' or 'shaman', depending on your faction. You will still actually be a farmer and keep your talent trees, but appear as a paladin/shaman to everyone else. You also gain access to paladin/shaman abilities up to your current level without having to train, but you inflict 60% less damage and heal for 90% less health. You may not equip any paladin-specific/shaman-specific armor or weapons that you cannot already equip. You gain a mana bar. You do not gain access to any paladin/shaman talents. You may not summon totems. Lasts until canceled.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to either 'paladin' or 'shaman', depending on your faction. You will still actually be a farmer and keep your talent trees, but appear as a paladin/shaman to everyone else. You also gain access to paladin/shaman abilities up to your current level without having to train, but you inflict 30% less damage and heal for 60% less health. You may not equip any paladin-specific/shaman-specific armor or weapons that you cannot already equip. You gain a mana bar. You do not gain access to any paladin/shaman talents. You may not summon totems. Lasts until canceled.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to either 'paladin' or 'shaman', depending on your faction. You will still actually be a farmer and keep your talent trees, but appear as a paladin/shaman to everyone else. You also gain access to paladin/shaman abilities up to your current level without having to train, but you inflict 15% less damage and heal for 30% less health. You may not equip any paladin-specific/shaman-specific armor or weapons that you cannot already equip. You gain a mana bar. You do not gain access to any paladin/shaman talents. You may not summon totems. Lasts until canceled."
];
i++;


//Disguise: Druid
rank[i]=[
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to 'druid'. You will still actually be a farmer and keep your talent trees, but appear as a druid to everyone else. You also gain access to druid abilities up to your current level without having to train, but you inflict 60% less damage and heal for 90% less health. You may not equip any druid-specific armor or weapons that you cannot already equip. You gain a mana bar. You may not shapeshift. You do not gain access to any druid talents. Lasts until canceled.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to 'druid'. You will still actually be a farmer and keep your talent trees, but appear as a druid to everyone else. You also gain access to druid abilities up to your current level without having to train, but you inflict 30% less damage and heal for 60% less health. You may not equip any druid-specific armor or weapons that you cannot already equip. You gain a mana bar. You may not shapeshift. You do not gain access to any druid talents. Lasts until canceled.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to 'druid'. You will still actually be a farmer and keep your talent trees, but appear as a druid to everyone else. You also gain access to druid abilities up to your current level without having to train, but you inflict 15% less damage and heal for 30% less health. You may not equip any druid-specific armor or weapons that you cannot already equip. You gain a mana bar. You may not shapeshift. You do not gain access to any druid talents. Lasts until canceled."
];
i++;

	
//Greed Before Need
rank[i]=[
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>1.5 hour cooldown</span><br>Your next need roll will look like a greed roll to the rest of the party. The information box will appear to calculate the winner as if you greed rolled. If your need roll wins, the item will be silently deposited in your backpack and will not be given to the 'winner', despite what the message text may say."];
i++;

//Disguise: Priest
rank[i]=[
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to 'priest'. You will still actually be a farmer and keep your talent trees, but appear as a priest to everyone else. You also gain access to priest abilities up to your current level without having to train, but you inflict 90% less damage and heal for 90% less health. You may not equip any priest-specific armor or weapons that you cannot already equip. You gain a mana bar. You do not gain access to any priest talents. Lasts until canceled.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to 'priest'. You will still actually be a farmer and keep your talent trees, but appear as a priest to everyone else. You also gain access to priest abilities up to your current level without having to train, but you inflict 60% less damage and heal for 60% less health. You may not equip any priest-specific armor or weapons that you cannot already equip. You gain a mana bar. You do not gain access to any priest talents. Lasts until canceled.",
"<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 min cooldown</span><br>Changes your class name to 'priest'. You will still actually be a farmer and keep your talent trees, but appear as a priest to everyone else. You also gain access to priest abilities up to your current level without having to train, but you inflict 30% less damage and heal for 30% less health. You may not equip any priest-specific armor or weapons that you cannot already equip. You gain a mana bar. You do not gain access to any priest talents. Lasts until canceled."	];
i++;	


//Ninja Loot
rank[i]=["<br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>2 day cooldown</span><br>You become the master looter for the next 10 seconds."];
i++;	


//Ninja Talents End^^

