Not Addicted

  • Guides
  • World of Warcraft
  • Everquest
  • Everquest II

PVE is Hard

Posted April 8th, 2008 by Isobelle
So yeah. The entire game of WoW at this point has just deteriorated into an endless crybaby fingerpointing “NO U” fest, and it’s getting pretty hard to find excuses to log in for it anymore. One topic that never goes out of style is comparing Apples to Oranges, and the sitting back and watching people get worked up in the comments section.

I still read Ming’s blog from time to time for giggles in between my lessons, and marvel at the entire reader base’s complete disregard for … well, anything really. Then I remember that Ming’s blog sprang forth from the bowels of the Rogue Forums like Athena sprung forth from Zues’ brow, and everything suddenly makes sense again.

One of the latest posts at WoM details the adventures of 25 PvPers out to prove, once and for all, that PvP requires more skill than PvE. Their argument hinges on that fact that a guild formed a week ago basically blew through end-game content easily.

Awesome. Grats.

The part that everyone in the 13 pages of comments fails to realize, is that I could do the same with 25 random people selected off the street that were dedicated to achieving that goal. The point of this GAME is that you need to bring people together, and have them focused on the task at hand. Everything after that is trivial.

Have you ever inspected anyone during a raid and found that their spec is ‘pretty much fucking garbage for raiding’? Ever been in a raid where someone fell asleep in the middle of it? Hunter forgot to bring arrows? Shaman forgot to bring Ankhs? I don’t imagine anything like that happens during Nihilum raids. It all directly relates to the fact that Nihilum is focused on the raid content, and everyone in the raid WANTS TO BE THERE. Nobody has to log off after three attempts to do dishes. Nobody just had their bandwidth capped last night by Telstra. They are committed to the task at hand, and THAT is 90% of raiding. The other 10% boils down to just executing the task at hand, and not being a complete retard (don’t stand in flame strikes / void zones, stay out of cleaves, etc).

Bravo for finding 25 people committed to the singular task of proving that PvE is easy. Way to go. Now that you’ve done it, go ahead and try to KEEP GOING, clearing the same stupid fights week in and week out, to gear out the entire guild for the next challenge. Chances are you’ll find people falling asleep during runs, or having to walk the dog after the next wipe.

The same argument can be made for PvP, so here goes: finding 5 random people off the street, you could put together a winning PvP arena team. I hear underwear across the planet bunching up, but it’s TRUE. You aren’t the only one that knows when to cloak. People have this urge to defend whatever it is they do as being hard or difficult, when nine times out of ten, a monkey flailing around can do the same thing. Take five scrubs off the street, sit them down and teach them how their character works, and have them work together to learn the ins and outs of arena and a winning team can be made. They would need spend a while learning the game, a luxury our <PVE is Hard> guild didn’t really need to deal with. I would have been more impressed, and the point would have been driven further home, if you had enlisted your grandparents to clear BT. All it would have proved is what I’ve already stated above, though.

Yes, this guild was full of people that were primarily PvPers, but you’re going to tell me they never ran an instance? They leveled their toons all the way to 70 PvPing? Is that even possible? I’m leaving out that this superhero team of PvP allstars apparently had a tier 6 equipped main tank leading them thru their runs, and used the same strats and bosskiller guides as every other PvE guild.

Everything in this game boils down to positioning, pushing buttons at the right time, and …. Uhhh… that’s pretty much it. There isn’t even a number three.

Raid boss fights / trash pulls. Stand here, hit kick when it heals / shield block when it shears / flamey flame royale when the debuff is active. Run over here at the designated time. Go.

Arena. Stand here, put your totems over there, kick or pummel during heals, run behind the pillar to LoS (line of sight) the other guy at the designated time.

PvE has an added element of threat. Going balls to the wall is frowned upon, for about the first 10 seconds of each threat wipe. Big deal. Both PvE and PvP rely on team members following the orders of the designated leader. Oh, wait… I’m, sorry… does arena not have raid leaders? That’s funny, I seem to remember Ming complaining loudly for his last 30 posts or whatever about how Serennia tells him exactly when to use his blind, thereby eliminating Ming’s Own Better Judgement from the equation. In PvE this goes without saying, as we all know about totalitarian raid leaders, be they Sebudai or that guy in the Onyxia DOTs Video.

PvP has the added element of other people. This seems like it may be a big deal, until you take into consideration that the same people you’re facing in arena are the same retards wiping raids by falling asleep on their autowalk button. This isn’t some hyper intelligent advanced alien race you’re competing against, it’s the guy asking “paper or plastic” at the checkout.

Ranking up in arena leads to opponents that know how to play better, and ranking up in PvE pits you against harder bosses that hit harder / faster, or require more precise group coordination. The gear requirements both scale. 1500s arena is going to see you fighting people in afk AV gear that haven’t learned their class mechanics yet. Big deal. It’s the equivalent of running a 5 man in Outlands. As you gear yourself up earning points in that bracket (or drops from those runs), you progress to fighting harder foes.

For some reason, in the 1500s, though, I still seem to be finding people in S3 gear. Maybe they’re carrying a scrub player up to 1850 so he can get some shoulders. Maybe they just disbanded the team to form a new one and try to go 100 wins without a loss or whatever. Regardless, I’ve never zoned into Non-Heroic Ramparts to find Curator as the last boss. I’ve also never wiped over and over in an instance and found epics in my bag from the boss that we never actually killed. Losing in arena still nets you points, although slower. You can form a roster, go into matches naked, /dance to lose ten games, and still get points at the end of the week. There is no equivalent in PvE. Ten wipes is a repair bill (although, if naked, not really), but ten wipes never nets you loot in PvE.

Battlegrounds and raids have common ground. Someone can drag their feet all raid long, and still /roll to win a piece of gear. Blatant AFKing in AV will earn you the debuff, and likewise will get you booted from a raid… but doing just enough to not appear afk is usually enough for AV or a 25 man. Harder to pull off for WSG or ZA where every slot counts, so I guess we have that in common?

Some PvEers will clear Kara, but skip Nightbane because that fight is too hard.

Some PvPers will queue dodge, if they find themselves pitted against a team that’s too hard.

The arguments go back and forth, on and on, but the simple fact stands that these are just two sides of the same coin. Neither aspect of this game is HARD, given that you have a group of like minded individuals with a goal they are working towards. Get a team of ho-hum retards and throw them in a group, and the result is the same, regardless of the destination being PvP or PvE. Epic Fail.

 
 
Belcameron (not verified) said:
April 8th, 2008

I agree with the amount of skill needed to actually play WoW, sometimes I think people try and complicate what is the most easy to learn gameplay system ever.

I play a mage, It is a easiest thing out. But you get the several thosand other Mages who claim how bad it is and how 'great' they are for mastering pressing the same 5 spells again and again.

I think people who say playing WoW is hard simply must suck at most other games that need real skill.

  • reply
 
Anonymous (not verified) said:
April 8th, 2008

haha people actually think WOW is HARD ?? roflmfao......

maybe they should stick to pong!! or Super Mario Brothers....

WOW is a kids game..... Try playing EQ (not EQII)

My good friend has a 4 year old that plays WOW (this is a true story) He cant read or write but he can play WOW all his Character names are like "70nb[2v" because he cant spell he just mashes the keyboard for a name.

I still play WOW, actually I 2 box it on a PVP server. The game is very entertaining but its not hard at all.

  • reply
 
Isobelle said:
April 10th, 2008

WOW is a kids game..... Try playing EQ (not EQII)

the irony here is that this is kind of what my whole argument is saying. the PvPers refuse to believe PvE is 'hard', and now apparently EQ players refuse to belive WoW is 'hard'.

NONE of these games (or the modes contained therein) qualify as even remotely challenging on any level, given that you have a group of people with functional frontal lobes.

  • reply
 
TLKjedi (not verified) said:
April 10th, 2008

I agree with your article as a whole, but during raids I sometimes have to do things like let the dogs out and other random responsibilities around the house, and I think I care more about our direction/progression than most of the guild.

Jerk. I just don't want to walk upstairs and find shit on my carpet after we kill Illidan.

  • reply
 
Belcameron (not verified) said:
April 11th, 2008

all MMO's are easy, enough said. All the same crap just different animations and graphic level.

  • reply
 
Krimspin (not verified) said:
April 16th, 2008

I get your argument here ISO, and those guys "out to prove" how easy pve is, are pathetic.

However (and yes Im biased) I think a logical argument for why (arena) Pvp is more difficult can be made. With PVE you never face the "choice" aspect. A boss triggers his timers the same way the same time, all the time, our friendly add-ons tell us this is true. Therefore the reaction time is increased. We know how to react because we know what to expect. Its like riding on a roller coaster.

However in PVP we have the element of human choice. A mage can CHOOSE to focus me and land a timely counterspell ruining my heals for the 9 and change seconds it takes for the effect to wear, or he can try to cc melee, you know whatever. My choices also affect his ability to perform certain acts. Therefore in pvp, we have a wider variance of outcomes, and must react in a shorter window to ensure success. Its a lot like driving a car.

There are tens of thousands killed every year driving, while riding a roller coaster is one of the safest forms of "transportation" available.

I realize Im only refering to the actual actions taken in the game, and your arguments for the timing/wipe side are well founded.

Dealing with idiots, well thats something we all struggle against.

  • reply
 
BONEDEAD (not verified) said:
April 23rd, 2008

MORAL OF TEH STORY: YEW CAN DO ANYTHING EWE PUTS YOUR MINDS TWO LOL

  • reply
 

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd> <blockquote> <b> <i> <strong> <img> <em>
  • Lines and paragraphs break automatically.

More information about formatting options

CAPTCHA
This is to block automated spam.

Main Navigation

  • Home
  • Forums
  • Best of

  • Archives
    • Isobelle
    • Frybread
    • Alihja
    • Gaston

User login

  • Create new account
  • Request new password

All active image ads

rss

Syndicate content