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  #1  
Old 01-30-2007, 07:02 PM
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isobelle isobelle is offline
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Games LotRO, a.k.a "Low Troe"

I had an opportunity to try out the Lord of the Rings Online (LotRO) beta this past weekend during the stress test event, and am here to give you my down-and-dirty first impressions, coming from a WoW veteran’s perspective. That last sentence is important, since that’s what I was thinking as I played it. In my mind I was comparing what I saw to what I knew. I never did EQ, and my experience with EQ2 was about 20 minutes of the ‘Play the Fae’ demo (after 20 minutes, I think I blacked out from ‘Gay Overload’). I’m really not sure if there’s an NDA in effect for the LotRO beta or whatever, I just always hit “I Accept” whenever one of those walls of text pop up on my screen.

This is a long post. Brace yourself. Go get a glass of soda. Maybe some Cheetos. This could be viewed as an important post for some of you guys, so I don’t want to withhold anything. Many pictures can be clicked for full-sized versions, and most of my links are the same. With all that all out of the way, let’s get this bad boy rolling…

First and foremost, Lord of the Rings Online is NOT World of Warcraft. Maybe that's a Good Thing. Maybe it's What You're Looking For. For me, personally, these last few days spent with LotRO felt like I had just broke up with my girlfriend, and was still in full blown “you're-not-her-mode” with my new steady. The problem is that I was still living with WoW, and just having a weekend fling with the (barely legal, gasp!) new girl on the block. She had a pretty face, and some fancy bump map lighting things, but the way she walked and swung a sword made me wonder...

There are a few things WoW does (and doesn't do) that all of us along for the ride take for granted. WoW doesn't try to have real time reflections in each puddle you pass on the ground. WoW doesn't try to have terribly realistic looking models. WoW has a graphical style that it sticks to, and it pulls it off pretty well. Some people felt like the Wind Walker version of Zelda was a copout, since the graphics were 'simple'... but within the scope of those simple graphics was a common theme, and a certain beauty that the overall world adhered to. WoW tries, and succeeds, to look like you’re playing Warcraft III with the camera zoomed way in.

LotRO has very nice looking areas. Indoor areas have light streaming in through the windows, and outdoor areas are full of fluff and frill as far as your (video card’s) eye can see. If you have a powerful machine, this game looks great. If your machine is not so powerful, it looks a little bit like ass. Mid-range machines will do okay with a few options turned down, but you get that annoying ‘the grass stops exactly 12 feet from me, then as I walk forward, it grows’ effect happening. Click the thumbnails for full blown versions. These are Low, Medium, and Very High ambient frill settings.



The highest one really gives a nice meadow look, but the illusion is hopelessly shattered as you walk around in the low one, with flowers appearing at your feet and fading out again.

An indoor area. Note the textures on the floor, and my character. Overall, though, even the low-fi version is passable.



Another example, this one much more pronounced. Running the game on my laptop with every option turned down in an effort to improve framerate. It didn’t help. Then again, my laptop is built for Word and email, not MMOs. NPCs don’t even have eyes at ultra low… they just have flesh colored blobs attached to necks. Seriously, though… if you’re running the game that low, you either just don’t care, or prefer that ‘old school feel’.

On the other hand, you could have a fancy looking million dollar sports car, but without responsive controls it’d just look good collecting dust out in your driveway. WoW has a very solid, responsive (and extensible!) UI. My UI has been cut, hacked, butchered, and replaced to be about 90% different from the default one that comes when you buy the game. That said, even without all my Addons, the WoW UI just feels tight. You click a button and you get an appropriate response from the game. Your character does a little flip spin thing, the weapon glows, the enemy is Gouged, and you know that you’ve ‘pulled off a move’. All the while, the button has a cooldown animation happening, and you know right when you can do that move again.

LotRO’s UI is not so finely tuned. They have the basic buttons all down there, and they give you plenty of bars to work with (1 through =, along with Ctrl, Alt, and Shift modifiers) but they look a little muddled… some of the icons are trying to convey too much information, and just look confusing. The buttons themselves feel too small, and surrounded by too much ‘wasted space’. The default WoW interface does this too, with it’s big fruity griffon textures. I’ve grown accustomed to Bongos, and turning all that crap off for a while now. There are some icons in WoW that I still don’t even know what the icon is supposed to be representing (Warrior’s Recklessness? Is it like an orange meteor? A hot piece of coal?), but it’s a big bright clean shape, and very ‘clickable’. Clicking a button (or hitting its hotkey) in LotRO just feels like it lacks the immediate impact that it has in WoW. Your avatar does something, but sometimes it’s not so easily distinguishable from the auto-attack. I noticed this mostly on my burglar. The warrior Champion I rolled had a few pretty impressive attacks.

The cooldown indicator on the button does a little sweeping clock motion, but then it does some other kind of cloud puff thing, then blinks, then re-lights up… it’s hard to describe. I’m not sure exactly when the skill is ready again. Combat feels a little bit clunky… it just doesn’t feel as ‘crisp’. I’m sure it has to do with just getting used to the timing of combat. I’ve played a lot of other MMO demos, and LotRO has easily the 2nd best system, WoW being the best. I don’t want to go off on a tangent, but within the first ten minutes of playing WoW I kind of had the concept down. Stunlocking and stance dancing come later, but the basic ‘flow’ of combat was easy to pick up. Maybe I just need to unlearn WoW before I can appreciate another game. Overall, the more time I spent with it, the better it felt. At first it was just a change.

Also keep in mind that I reached all of level 6 on my rogue class, and earned about 5 skills. Maybe the ability animations get more impressive and ‘pop out’ more as you gain levels. I don’t want to judge this aspect too harshly, because I did only focus on really playing one class. I rolled a warrior and chopped a few things, and saw a few mages running around setting pigs on fire or whatever, so I’m sure each class gets perks as you go along, and each class has more distinct moves. On the subject of melee combat, one thing I will give marks to LotRO for is debuffs. I only saw a few in my course of playing, but they stood out. I had a Thunderclap style move that ‘slowed their attack speed’ and it had a cool little animation when it landed, kind of like Retaliation in WoW, but on the enemy. I laid it on them, the swords were spinning, then slowed, and finally came to a stop. Their attack speed was getting slowed. It made sense. Another one I saw was a similar effect being laid on me by a spider, and I let out a little yelp when I realized my character’s attack hand was actually covered in webs. They stretched and pulled as I continued to fight. Very Cool. Much cooler than a debuff icon that simply states ‘Attack speed is slowed by 20%’ or whatever.

One place LotRO absolutely SHINES is in character creation. Well, facial creation at any rate. WoW really “sucks the big one” in this department, as my mom would say. WoW lets you pick an entire face from about eight choices, then do things like add an earring for variation. LotRO’s face generator got me all hot and bothered, and further enhanced my ‘I play a pretty girl online’ inner craving (<3 Mven). The body slider goes from thin to chunky (no height slider, sadly) but the face, hair, and features choices were really fun to play with. Eyes, nose, eyebrows, lips, facial scars and whatnot are all selectable. Imagine my surprise (and delight!) when after I had fleshed out my new Isobelle, I was able to choose where she hailed from, which totally changed things. Being from the lands surrounding Bree gave me lighter skin tone choices, and opened the option for green or brown eyes; while those living in Dale Lands near the Lonely Mountain had darker skin tone choices and blue to brownish eyes available.

Some of the animations get a little weird... my eye drifting...
There are a few races available: Elves, Hobbits, Human and Dwarves. Strangely, you can pick male or female for any race except Dwarf, which offer only males. After selecting a race, you can choose from the various classes. The choices range from Guardian (Tank), Champion (Fury Warrior / Berserker), Captain (Buffs, Pets), Hunter (Nuker), Minstrel (Healer), Lore Master (Crowd Control, pets), to Burglar (Rogue / Debuffer).

Hunters are straight up ranged nukers, no questions asked, with Lore Masters and Captains handling the pets (I saw a crow or two). There are a few different variations on the warrior class, and the rogue class has an interesting twist in that it isn’t the melee DPS class, as much as a traditional debuffing class. It also uses a sort of combo system, but is party based. I (as the burglar) can begin to set up moves that allow other classes to build off such ‘openings’ (called conjunctions in the game). Sadly, as everyone I came across flatly refused to party with me, I never got a chance to try these moves out.

The basic feel of the UI, besides what I’ve mentioned, is good. The front end ‘dashboard’ could use a little polish, but there’s a lot to discover once you start opening windows up. You can write a little bio of your toon, check your family tree (?), and see any feats you’ve achieved and titles you’ve earned. I managed the feat of making it to level 5 without dying once, earning me the title of ‘Isobelle the Wary’. This can be displayed as I walk around town, I could opt for ‘Isobelle of Rohan’, or just plain Isobelle. The quest window and quest tracker are strightforward, and NPC questgivers show up as a golden ring on the minimap. A ring also appears above their heads, replacing WoW’s question and exclamation marks.

The Lore Book is a new addition, giving overall bonus objectives to complete for each zone, as well as for your race and class. I discovered (and examined) a Dunedain Cairn, with added an entry to ‘Research the History of the Dunedain’. There are six other alters or obelisks to find around the world, and once I’ve examined them all, I gain a +1 Idealism bonus (additional fate, increased will and resistance to fear). Cool. There’s even a gauge showing how ‘done’ I am with a certain zone. By level 6, I was about one third of the way done with all the quests the Bree area had to offer. Completing them all grants me another bonus stat, etcetera. Kind of like a rep grind, I guess, but just presented in a different manner.

Guilds are known as Kinships, and can be formed by creating a charter in town. I would imagine they operate in a pretty similar fashion to any other guild system, but I didn’t get a chance to get in one during the weekend.

There’s also a crafting window, but I couldn’t find a trainer to acquire a skill.

This move is most certainly NOT "Preparation", OK?
I like it because it's different, but the premise is pretty whatever. Maybe I’ve just had an overdose of Frodo to last me for a while. Slow down, and smooth out your panties… they’re getting bunched. Yes, I've read the full, unabridged versions of all of the books, own the super deluxe-o extend-o versions of the DVDs, and lived with a roommate that owned (and preached the virtues of) The Silmarillion. I can appreciate all the lore Tolkien has weaved to create a living, breathing universe. However, in the first five minutes of the game on my burglar, I had already come across a Sackville-Baggins, and Black Riders searching for the 'two hobbits'. Rolling a dwarf had me spawning next to Gandalf, and talking to Gimli to receive my first quest. Is this kind of stuff going to be casually dropped into the background of every quest for the next 2 years? I remember the Star Wars Galaxies demo starting out with me as a Level Nothing Nobody helping Han Solo get to the Millennium Falcon. It felt trite. On the flipside, all the choices at the character creation screen are ‘the good guys’, so there’s no need to create this sense of an endless artificial ‘war’. Parties are called ‘Fellowships’ and there are various mentions of ‘Allegiences’, which I can only imagine means a raid.

I have no idea what that means for PvP. Sorry to be so brief on this topic, but I just didn’t encounter any. I saw a duel in town between two level 2 characters, but that was the extent of my exposure to PvP. The official PvP forums are crawling with people saying LotRO should be strictly PvE to follow the lore (play a good guy, fighting evil), but I imagine those same people will break down and die on the inside when they see five hundred elves named 'Legolollerskates' running around naked, sending each other tells asking for cyb0rz.

The website claims you can ‘Play as a Monster!’, but the option wasn’t available to me. The ramifications of ‘playing as a monster(!)’ are intriguing (what class are you? do you earn new skills as you level?), but it’s all speculation at this point. I did notice the mysterious crafting window mentioned earlier explicity stated ‘Monster Classes cannot train a crafting profession’. Hm.

NOT "Evasion", OK?
At any rate… the weekend was a brief glimpse into this game, and I left it excited about the game. By partaking in the stress test, I think I may have landed a spot in the full beta. They had this promotion going on where if you played at least two hours during each day of the stress test, you could earn a full beta key. If that’s the case, then I may be able to pick up again on this in a few days or something. I hope so, because I am curious to see a little bit deeper content. Feel free to ask any questions you have, but I’ve pretty much laid out everything I could think of here, and without a full key I won’t really be able to jump back in and check anything.

There are a few more pictures I didn't include, but if you're hungry for more screenshots, jump right in the folder at http://notaddicted.com/images/isobelle/LotROstress and check 'em out! Keep in mind I took a few on my laptop with all textures at bare minimum, so if something looks horribly bad, it was probably one of those ones.



So… who’s doing a serious write up on Vanguard for me? Runned…?
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  #2  
Old 01-30-2007, 07:45 PM
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Quote:
Originally Posted by isobelle View Post

So… who’s doing a serious write up on Vanguard for me? Runned…?
You may want a review from someone with a computer that can actually run the game. If I wrote one it would go a little something like this:

This game runs fantastic, it's beautiful to look at and easy to navigate ... until the patcher is done analyzing your files and you move on to the character creation screen. This game does have a feature that detects your hardware specs and adjusts the settings accordingly but it seemed to have given my PC the benefit of the doubt and set its settings to "Balanced" so when it finally loaded my computer just locked up and hid in my closet. I had to change my settings manually in the .ini file just so I could go in and create a character. With settings at absolute minimum the game looks like a third grader drew it on a piece of construction paper with water colors then wiped his ass with it.

Once I got in game my average frames per second hovered slightly around .9 during my entire beta experience. Thankfully I played a healing class and just smashed my heal button while a friend killed mobs or else I would have never gained a single level. If I was able to get to an area that was completely unpopulated by mobs, players, or structures my FPS would jump up to about 4-5 and I could actually see my character move his legs when he ran. During beta Arri told me I didn't run I would just slide across the ground like gumby.

In all honesty, I wouldn't mind playing this game the way it is right now - PVP included. I just can't bring myself to pay for and continue paying a monthly fee to play a video game that my computer simply cannot run.
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Old 01-31-2007, 02:16 AM
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When LotRO was announced... I said the same thing I said when Matrix Online was announced.... "How are they gonna turn THAT into a good MMO?" Because the worlds are really really built around a single hero or a small band of heros. SWG did it right at the start, when people were just "normal citizens" of the Star Wars universe. Then they tried to let players be Jedi, and immediately everyone was trying to be/or became a jedi, and it ruined the feel of the world, and the game went down the tubes. For many more reasons than just that, but still, I feel the combination of the developers focus on jedi over real bugs, and the hardcore star wars fans having their world's timeline torn asunder... yeah. I think that hurt it a bit.

LotRO... Same thing. I skimmed most of your article... I got into it way back in Alpha like 6 or 8 months ago, so I already know most of what you talked about. But what I didn't see you touch on (I don't think) was the aspect of how exactly will the LotR world fit into an MMO? You simply can't have everyone being a hero. And the world is so... "normal" outside of the hero classes. Yes, there are orc, and thieves and bandits, but not overly out of control, and in fairly concentrated areas, during the time period where this is supposed to take place. How are you going to fit in hundreds or thousands of people, all being around each other... slaying monsters and baddies of epic proportions? How are you going to fit that into a world that has been laid out so specifically already?

Personally I think they're doing it all wrong. Case in point -- the intro quest. They have you staring down a FRICKIN NAZGUL at level 1. Are you kidding me? That's the kind of a thing you should be like dying to turn level 50 so you can handle the kind of area where you might see an epic foe of such incredibly deadly proportions that you finally see one, promptly get 1-hit, and are still happy about your experience and tell your other gaming friends about it for the next week.

But nope. Of the NINE dark riders, you see one of them the first 15 minutes you're in the game. Horrible, horrible way to go.

LotR makes for a good single player RPG with a detailed storyline. A mass world with any freedom at all and many players at once??? Eh... doesn't fit in the least, and it is going to flop hard, imo.
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Old 01-31-2007, 02:38 AM
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Gouka Gouka is offline
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Quote:
Originally Posted by isobelle View Post
Strangely, you can pick male or female for any race except Dwarf, which offer only males.
I consider this a good thing... have you even seen the female dwarfs in WoW... they are beyond ugly... Only allowing jerk-off females in a game is a good thing

Quote:
Originally Posted by isobelle View Post
and saw a few mages running around setting pigs on fire or whatever
I was so confused not to find any mages or caster class like Gandalf at all...
So who are the mages? The Minstrel, the Lore Master ....?
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Old 01-31-2007, 04:32 AM
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Sounds like they are nowhere near finished...at least I hope not.

Having improved graphics over WoW's slightly cartoon-like world is no bad thing imo.

The downside is that if you want to play LotRO with best effect sounds like you will have to get back into the PC hardware war...something I've avoided since I started playing WoW back in April last year.

Btw, WoW does have that grass-growing effect as well but it's mostly when you're mounted and moving at pace.

I'm more interested in the character customisation so good news about the face and body customisation aspect BUT what about the stats? Can you alter your starting stats?

But overall, it feels weird to be thinking of playing an MMO that isn't WoW. For that reason alot of people will stick to WoW. I hope not though. Blizz has had it good to long and I get the feeling that they think they can do anything to the game and still keep its player base - they need a good shot across their bows.
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Old 01-31-2007, 05:44 AM
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Quote:
Originally Posted by Gouka View Post
I consider this a good thing... have you even seen the female dwarfs in WoW... they are beyond ugly... Only allowing jerk-off females in a game is a good thing
One of my guildies created a female dwarf on another server with the pissed off german face and pigtales adn simply named her "Bossofmath"

All in all, I have the same worries Khatib. How can they have you seeing Nazgul at level 1? It just doesn't make sense. This is going to be to LotR what SWG was to Star Wars, a shitty game that is a disgrace to the source material. The book was pretty specific when it said hobbits stayed in the shire, elves prefered to stay away from anyone that isn't an elf, dwaves stayed in the ground and the only humans that really fought were the one enlisted/drafted in the war.

The only way they could make a good MMO for LotR is not place it at the time of LotR. Even then, it would still suck.

Have any of you had this thought though...... one of the biggest nerd complaints with WoW is when they do stuff to ruin the lore. lollore. Lord of the Rings nerds are much more vocal... and probably more violent... than WoW nerds. WoW after all is just a game based of the story in other games. LotR is heralded as one of, if not THE greatest fantasy book of all times. With all the fuck ups they do, I could see a LOT of pissed off nerds out there.

In the end, I think this game is going to fall the way of SWG, it might have a couple people join, then people will realize it sucks and the only ones left will be the ones that get a chubby every time they walk into the Shire or see a Rivendell elf.

BTW, LotR has a beginning and and end, how do they incorporate that? Obviously the ring wraiths are out looking for the hobbits, so the story has already begun, two years down the road will nothing have changed?

Lame IMO.
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Old 01-31-2007, 05:56 AM
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Mordiceius Mordiceius is offline
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Of your screenshots there were two in particular that stood out.

I must say I have only two possible thoughts on who "Cyberandy" is.
1 - He is a 57 year old man named Andy who wants to cyber with all the hot young elves.
2 - He is a 13 year old boy named Andy who is so in love with LotR and he is on the "Cyber"-web so he is Cyberandy.

The second is in town when the guy says "Warcraft lovers, thank Warhammer's lore for giving Blizzard an idea to twist into Warcraft." Do I smell some nerd rage? I mean I know this guy has a stiffy for Warhammer Online, but I don't need or care to know about it.
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Old 01-31-2007, 05:57 AM
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The hobbits win. SPOILER.
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Old 01-31-2007, 10:31 AM
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hmm really reminds me of WoW, just like many have said before I doubt it will work in this setting, but hey let them try :p
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Old 01-31-2007, 10:55 AM
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colekutz colekutz is offline
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Perhaps the best way to make a game that forces many people to play it is not to make it with elves or anything like that which is like warcrafts crusade. We have seen these pictures and it makes us think of warcrafts.

Maybe to have success at such a venture one could make their game about cars. They could race.

Thank you for telling us to have chips and a soda. They were enjoyed during the read.
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Old 01-31-2007, 10:59 AM
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i will play if i can be a troll and squish hobbits.

also nothing says you can't ROLEPLAY a sexy female dwarf... at least this way youd have a proper beard and reasonable physique -- it's not YOUR fault all the elfs and whatnot keep mistaking you for a guy. morons.

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Old 01-31-2007, 02:29 PM
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Quote:
Originally Posted by colekutz View Post
Perhaps the best way to make a game that forces many people to play it is not to make it with elves or anything like that which is like warcrafts crusade. We have seen these pictures and it makes us think of warcrafts.

Maybe to have success at such a venture one could make their game about cars. They could race.

Pirates of the Burning Seas? If you haven't heard of it -- Pirate/Naval MMO coming out from Flying Lab Software.
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Old 01-31-2007, 03:35 PM
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i'm too lazy to quote multiple posts, but here's a sum up from what i've seen so far:

STATS: i distributed none during creation.

'THE STORY' + NAZGUL: yes, i saw a nazgul at level one. lame. i touched on this, comparing it to the intro mission in SWG, where i'm level one fighting alongside han and chewy. it had the opposite effect than what they intended, i think. I thought it was cheezy, rather than being like 'OMG A RINGWRAITH'. you're obviously not going to die 3 minutes into the game ("game over, please try again"), so you just sit there. big deal. bleh. also, being that the guy is looking for 'the hobbits' it just feels like ... yeah, how will they stretch this out? 2 years from now people are still rerolling a hobbit for find that same nazgul still looking for the same hobbit etc?

random funny idea: a cool idea for an MMO would be to HAVE a specific timeline. say, one year from start to finish. and if you get in at the beginning, you can enjoy the ride... latecomers miss events, but jump in where the story has progressed to... it would require talking to people in game to get 'caught up' if you joined late, or missed a week.

episodic MMO content. one year, then a 2 month break. then episode 2 starts. hmmm... THAT seems like it would work fantastic for something like this, and you could just do three episodes for the span of the trilogy.

send my royalty checks to my scilla mailbox, turbine. kthx
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Old 02-01-2007, 09:13 PM
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Lord of the Rings Online doesn't exactly follow the route of SWG or MxO. Middle Earth as a setting surpassed any and all definition. While the Lord of the Rings focuses on the fellowship, it still opens a lot of doors to be explored and Middle Earth has the history and detail to actually follow through with filling the void of creating a new hero in a mysterious world. so Star Wars followed a straight path and fans shot out different stories with mass market paperbacks, while Matrix was always just the story of Neo.

Granted throwing Nazgul in at level 1 is stupid on every level. I can just see the room where they discussed adding that feature "the players will turn around and be all like, 'OMG!' and run away from their computers before going 'phew he wuz jk!' " The site said they meant to follow the books more than the movies, and they claim to understand how griefable this game will be. So these facts might make the game viable for their target audience on paper, but the beta doesn't look like they follow through with this that well... but beta is beta... GMs dont need to crack down yet...

Just the fact that there's no outright caster makes me happy though. There weren't any real casters in an MMO sense in Lord of the Rings... even Gandalf was more of the understated 'you know he's magical - but not really what that means - magical."

I'm not an avid RPer, and I find myself more addicted to PvP than RP (gameplay rules all though), but I have to admit while I love griefing and nerd rage... I don't think I could play a game like Lord of the Rings online if I saw something like 'lfg mines of moria, wtb ring of mithril tunic' much less 'wts one ring' The gameplay looks solid enough, but on a game like this you need to watch more than just the one angle. And attention to detail will kill or sell this game to its target audience, and that level of detail will be difficult to create. That's the reason DDO is based on Eberon and not Faerun, afterall.
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  #15  
Old 02-02-2007, 02:52 AM
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Just a quick question-or two.
Can you get mounts?
And whats the max lvl in the game?
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  #16  
Old 02-02-2007, 07:56 AM
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Originally Posted by colekutz View Post
Perhaps the best way to make a game that forces many people to play it is not to make it with elves or anything like that which is like warcrafts crusade. We have seen these pictures and it makes us think of warcrafts.
I think thats the key to the problem, WOW is really just a modified version of a Tolkien story, and following the same line (just more fanatically) isn't going to work if you want to compete...
(I obviously agree with the time line arguments, gameplay in the long run will just be a pain)
A cool MMORPG should be something new and really creative, without gay looking nelfs, fat ugly orcs and the rest of the ever-repeating Tolkiesan fantasy construct.

PS: there are no dwarf females because -if i remember correctly- "They are never seen in public and are not allowed to wear clothes"

omg i'm such a nerd...
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Old 02-02-2007, 02:25 PM
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Originally Posted by (Un)conscious View Post
A cool MMORPG should be something new and really creative, without gay looking nelfs, fat ugly orcs and the rest of the ever-repeating Tolkiesan fantasy construct.
I think a good Pirates v. Ninja game is in order.
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  #18  
Old 02-03-2007, 01:36 AM
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Originally Posted by (Un)conscious View Post
I think thats the key to the problem, WOW is really just a modified version of a Tolkien story, and following the same line (just more fanatically) isn't going to work if you want to compete...
A cool MMORPG should be something new and really creative, without gay looking nelfs, fat ugly orcs and the rest of the ever-repeating Tolkiesan fantasy construct.

That's true entirely atm, but hopefully South Seas and Northrend will give it some different flavor. Last time I checked there weren't Undead freaks in LOTR (excluding Nazgul and Sauron.)
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  #19  
Old 02-05-2007, 09:57 AM
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Originally Posted by Isobelle
random funny idea: a cool idea for an MMO would be to HAVE a specific timeline. say, one year from start to finish. and if you get in at the beginning, you can enjoy the ride... latecomers miss events, but jump in where the story has progressed to... it would require talking to people in game to get 'caught up' if you joined late, or missed a week.
This is sorta how things were with ATITD. They would have a sort of goal for the players to achieve and once that was done the game would start back over with a new goal. (at least that was how I understood it I never played it enough to get into it)

As for the LOTRO that actually makes me more interested in the game than I was before. Most of what I had heard about the game made it sound pretty lame. I personally think they should go back to the time of the hobbit book, let you play orcs and such as well, and put in a gd pvp server. Throwing in "big names" from the books/movies is all well and good as long as it is done appropriately. Like in the OG SWG where you would bump into Luke just hanging out in some bunker on rebel business. That sorta fits in with where things should have been. Having Darth Vader fly into Theed to inspect the troops or whatever also fits in. Being on a mission with Han as some sort of piece of shit grunt does not. I do want these "heroes" in my game. They simply shouldn't be insanely accessible.

Runned - I upgraded my box to a c2d e6600, 2gb ram, 8800gtx and Vanguard runs about a million times better. Though you still have the occasional hitching when crossing chunk lines and there is still a bit of lag in town. My average FPS though is between 40 and 60 when playing in Highest Quality @1600X1200. Is guut! PVP server seems to be doing okay so far. I am starting to see more and more guilds talking shit to each other in OOC and people killing certain people for being members of X guild. This type of thing is a good sign imo. There is still some random ganking but in the areas I have been spending time in it doesn't seem to prevalent.
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  #20  
Old 02-05-2007, 10:15 AM
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Originally Posted by Kanara View Post
I think a good Pirates v. Ninja game is in order.
Pirates could never even compete against ninjas.




Unless they had giant robots.




& well-endowed females wearing skimpy outfits.
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  #21  
Old 02-10-2007, 04:00 PM
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car driving ninjas fighting spaceship flying pirate elfs is a 100% success recipe
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  #22  
Old 02-11-2007, 01:53 PM
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Quote:
Originally Posted by isobelle View Post
random funny idea: a cool idea for an MMO would be to HAVE a specific timeline. say, one year from start to finish. and if you get in at the beginning, you can enjoy the ride... latecomers miss events, but jump in where the story has progressed to... it would require talking to people in game to get 'caught up' if you joined late, or missed a week.

episodic MMO content. one year, then a 2 month break. then episode 2 starts. hmmm... THAT seems like it would work fantastic for something like this, and you could just do three episodes for the span of the trilogy.
EVE is already doin that IMO. Granted, you don't have to get too deep into the storyline to play the game, as missions are more like... say SWG missions, than WoW quests that push lore... But they really do revolve the world around the player associations and things that players are doing.

Now I just need a medieval fantasy version of that game... cause the extreme ranged combat drove me nuts. Everything else I loved.
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  #23  
Old 02-11-2007, 02:37 PM
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HAHAHAHAHAHA!!! I got into the EU Stress Test number TWO, and managed to play all weekend!!

SUCK IT TURBINE, I told you that you wouldn't keep me away.
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  #24  
Old 02-12-2007, 11:17 AM
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EvE is unfair to drunks.

too much clicking on tiny lines of text in the overview and getting your fase pwnt by concord when you accidentally shoot at a "[]" insted of a "+" or something...

i dunno how many times i've woken up from a lil "nap" and wondered where my ship went and why theres 10 million blinky concord bastards all over the place...

Once low-troe ships, i can call it roleplaying. Trolls are SUPPOSED to loose track of things sometimes.

unless of course, they don't ALLOW us trolls to play.
DIRTY TROLLOPHOBES TRYING TO RUINT MY LIFESTYLE.

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  #25  
Old 03-17-2007, 07:12 PM
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Conan: Hyborian Adventures looks FAR more interesting than WoW or LOTRo (which was done by a movie studio slapping the LOTR branding on a pre-existing title... come on guys)
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  #26  
Old 11-11-2007, 09:21 AM
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Furry LOTRO and WOW

First impression of LOTRO was 'wow'!
The graphics are amazing, the game runs amazing.
It's almost like turbine said to themselves 'What pisses people off about WOW' and gone ahead and fixed it in LOTRO.
Wow is a great game but i just don't get that magical MMO feeling when i play it compared to LOTRO...
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